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The Lone Drow th-2
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The Lone Drow
( The Hunter - 2 )
Robert Salvatore
Robert Salvatore
The Lone Drow
(The Hunter's Blades — 02)
PRELUDE
"The three mists, Obould Many-Arrows," Tsinka Shrinrill shrieked, her eyes wide, eyeballs rolling about insanely. She was in her communion as she addressed the orc king and the others, lost somewhere between the real world and the land of the gods, so she claimed. "The three mists define your kingdom beneath the Spine of the World: the long line of the Surbrin River, giving her vapors to the morning air; the fetid smoke of the Trollmoors reaching up to your call; the spiritual essence of your long-dead ancestors, the haunting of Fell Pass. This is your time, King Obould Many-Arrows, and this will be your domain!"
The orc shaman ended her proclamation by throwing up her arms and howling, and those many other mouths of Gruumsh One-Eye, god of orcs, followed her lead, similarly shrieking, raising their arms, and turning circles as they paced a wider circuit around the orc king and the ruined wooden statue of their beloved god.
The ruined hollow statue used by their enemies, the insult to the image of Gruumsh. The defiling of their god.
Urlgen Threefist, Obould's son and heir to the throne, looked on with a mixture of amazement, trepidation, and gratitude. He had never liked Tsinka—one of the minor, if more colorful shamans of the Many-Arrows tribe—and he knew that she was speaking largely along the lines scripted by Obould himself. He scanned the area, noting the sea of snarling orcs, all angry and frustrated, mouths wide, teeth yellow and green, sharpened and broken. He looked at the bloodshot and jaundiced eyes, all glancing this way and that with excitement and fear. He watched the continual jostling and shoving, and he noted the many hurled insults, which were often answered by hurled missiles. Warriors all, angry and bitter— as were all the orcs of the Spine of the World—living in dank caves while the other races enjoyed the comforts of their respective cities and societies. They were all anxious, as Urlgen was anxious, pointy tongues licking torn lips. Would Obould reshape the fate and miserable existence of the orcs of the North?
Urlgen had led the charge against the human town that had been known as Shallows, and he had found a great victory there. The tower of the powerful wizard, long a thorn in the side of the orcs, was toppled, and the mighty wizard was dead, along with most of his townsfolk and a fair number of dwarves, including, they all believed, King Bruenor Battlehammer himself, the ruler of Mithral Hall.
But many others had escaped Urlgen's assault, using that blasphemous statue. Upon seeing the great and towering idol, most of Urlgen's orc forces had properly prostrated themselves before it, paying homage to the image of their merciless god. It had all been a ruse, though, and the statue had opened, revealing a small force of fierce dwarves who had massacred many of the unsuspecting orcs and sent the rest fleeing for the mountains. And so there had been an escape by those remaining defenders of the dying town, and the fleeing refugees had met up with another dwarf contingent—estimates put their number at four hundred or so. Those combined forces had fended off Urlgen's chasing army.
The orc commander had lost many.
Thus, when Obould had arrived on the scene, Urlgen had expected to be berated and probably even beaten for his failure, and indeed, his vicious father's immediate responses had been along those very lines.
But then, to the surprise of them all, the reports of potential reinforcements had come filtering in. Many other tribes had begun to crawl out of the Spine of the World. In reflecting on that startling moment, Urlgen still marveled at his father's quick-thinking response. Obould had ordered the battlefield sealed, the southern marches of the area cleared of signs of any passage whatsoever. The goal was to make it seem as if none had escaped Shallows—Obould understood that the control of information to the newcomers would be critical. To that effect, he had put Urlgen to work instructing his many warriors, telling them that none of their enemies had escaped, warning them against believing anything other than that.
And the orc tribes from the deep holes of the Spine of the World had come running to Obould's side. Orc chieftains had placed valuable gifts at Obould's feet and had begged him to accept their fealty. The pilgrimages had been led by the shamans, so they all said. With their wicked deception, the dwarves had angered Gruumsh, and so many of Gruumsh's priestly followers had sent their respective tribes to the side of Obould, who would lead the way to vengeance. Obould, who had slain King Bruenor Battlehammer, would make the dwarves pay dearly for their sacrilege.
For Urlgen, of course, it had all come as a great relief. He was taller than his father, but not nearly strong enough to openly challenge the mighty orc leader. Add to Obould's great strength and skill his wondrously crafted, ridged and spiked black battle mail, and that greatsword of his, which could burst into flame with but a thought, and no one, not even overly proud Urlgen, would even think of offering challenge for control of the tribe.
Urlgen didn't have to worry about that, though. The shamans, led by the gyrating priestess, were promising Obould so many of his dreams and desires and were praising him for a great victory at Shallows—a victory that had been achieved by his honored son. Obould looked at Urlgen more than once as the ceremony continued, and his toothy smile was wide. It wasn't that vicious smile that promised how greatly he would enjoy torturing someone. Obould was pleased with Urlgen, pleased with all of it.
King Bruenor Battlehammer was dead, after all, and the dwarves were in flight. And even though the orcs had lost nearly a thousand warriors at Shallows, their numbers had since swollen several times over. More were coming, too, climbing into the sunlight (many for perhaps the first time in their lives), blinking away the sting of the brightness, and moving along the mountain trails to the south, to the call of the shamans, to the call of Gruumsh, to the call of King Obould Many-Arrows.
"I will have my kingdom," Obould proclaimed when the shamans had finished their dance and their keening. "And once I am done with the land inside the mountains and the three mists, we will strike out against those who encircle us and oppose us. I will have Citadel Felbarr!" he cried, and a thousand orcs cheered.
"I will send the dwarves fleeing to Adbar, where I will seal them in their filthy holes!" Obould went on, leaping around and running along the front ranks of the gathered, and a thousand orcs cheered.
"I will shake the ground of Mirabar to the west!" Obould cried, and the cheers multiplied.
"I will make Silverymoon herself tremble at the mention of my name!"
That brought the greatest cheers of all, and the vocal Tsinka grabbed the great orc roughly and kissed him, offering herself to him, offering to him Gru-umsh's blessing in the highest possible terms.
Obould swept her up with one powerful arm, crushing her close to his side, and the cheering intensified yet again.
Urlgen wasn't cheering, but he was surely smiling as he watched Obould carry the priestess up the ramp to the defiled statue of Gruumsh. He was thinking how much greater his inheritance would soon become.
After all, Obould wouldn't live forever.
And if it seemed that he might, Urlgen was confident that he would find a way to correct that situation.
PART ONE — EMOTIONAL ANARCHY
I did everything right. Every step of my journey out of Menzoberranzan was guided by my inner map of right and wrong, of community and selflessness. Even on those occasions when I failed, as everyone must, my missteps were of judgment or simple frailty and were not in disregard of my conscience. For in there, I know, reside the higher principles and tenets that move us all closer to our chosen gods, closer to our definitions, hopes, and understandings of paradise.
I did not aband
on my conscience, but it, I fear, has deceived me.
I did everything right.
Yet Ellifain is dead, and my long-ago rescue of her is a mockery.
I did everything right.
And I watched Bruenor fall, and I expect that those others I loved, that everything I loved, fell with him.
Is there a divine entity out there somewhere, laughing at my foolishness?
Is there even a divine entity out there, anywhere?
Or was it all a lie, and worse, a self-deception?
Often have I considered community, and the betterment of the individual within the context of the betterment of the whole. This was the guiding principle of my existence, the realization that forced me from Menzoberranzan. And now, in this time of pain, I have come to understand— or perhaps it is just that now I have forced myself to admit—that my belief was also something much more personal. How ironic that in my declaration of community, I was in effect and in fact feeding my own desperate need to belong to something larger than myself.
In privately declaring and reinforcing the righteousness of my beliefs, I was doing no differently from those who flock before the preacher's pulpit. I was seeking comfort and guidance, only I was looking for the needed answers within, whereas so many others seek them without.
By that understanding, I did everything right. And yet, I cannot dismiss the growing realization, the growing trepidation, the growing terror, that I, ultimately, was wrong.
For what is the point if Ellifain is dead, and if she existed in such turmoil through all the short years of her life? For what is the point if I and my friends followed our hearts and trusted in our swords, only for me to watch them die beneath the rubble of a collapsing tower?
If I have been right all along, then where is justice, and where is the reciprocation of a grateful god?
Even in asking that question, I see the hubris that has so infected me. Even in asking that question, I see the machinations of my soul laid bare. I cannot help but ask, am I any different than my kin? In technique, surely, but in effect? For in declaring community and dedication, did I not truly seek exactly the same things as the priestesses I left behind in Men-zoberranzan? Did I, like they, not seek eternal life and higher standing among my peers?
As the foundation of Withegroo's tower swayed and toppled, so too have the illusions that have guided my steps.
I was trained to be a warrior. Were it not for my skill with my scimitars, I expect I would be a smaller player in the world around me, less respected and less accepted. That training and talent are all that I have left now; it is the foundation upon which I intend to build this new chapter in the curious and winding road that is the life of Drizzt Do Urden. It is the extension of my rage that I will turn loose upon the wretched creatures that have so shattered all that I held dear. It is the expression of what I have lost: Ellifain, Bruenor, Wulfgar, Regis, Catti-brie, and, in effect, Drizzt Do'Urden.
These scimitars, Icingdeath and Twinkle by name, become my definition of myself now, and Guenhwyvar again is my only companion. I trust in both, and in nothing else.
— Drizzt Do'Urden
CHAPTER 1 ANGER'S REMINDER
Drizzt didn't like to think of it as a shrine. Propped on a forked stick, the one-horned helmet of Bruenor Battlehammer dominated the small hollow that the dark elf had taken as his home. The helm was set right before the cliff face that served as the hollow's rear wall, in the only place within the natural shelter that got any sunlight at all.
Drizzt wanted it that way. He wanted to see the helmet. He wanted never to forget. And it wasn't just Bruenor he was determined to remember, and not just his other friends.
Most of all, Drizzt wanted to remember who had done that horrible thing to him and to his world.
He had to fall to his belly to crawl between the two fallen boulders and into the hollow, and even then the going was slow and tight. Drizzt didn't care; he actually preferred it that way. The total lack of comforts, the almost animalistic nature of his existence, was good for him, was cathartic, and even more than that, was yet another reminder to him of what he had to become, of whom he had to be if he wanted to survive. No more was he Drizzt Do'Urden of Icewind Dale, friend to Bruenor and Catti-brie, Wulfgar and Regis. No more was he Drizzt Do'Urden, the ranger trained by Montolio deBrouchee in the ways of nature and the spirit of Mielikki. He was once again that lone drow who had wandered out of Menzoberranzan. He was once again that refugee from the city of dark elves, who had forsaken the ways of the priestesses who had so wronged him and who had murdered his father.
He was the Hunter, the instinctual creature who had defeated the fell ways of the Underdark, and who would repay the orc hordes for the death of his dearest friends.
He was the Hunter, who sealed his mind against all but survival, who put aside the emotional pain of the loss of Ellifain.
Drizzt knelt before the sacred totem one afternoon, watching the splay of sunlight on the tilted helmet. Bruenor had lost one of the horns on it years and years past, long before Drizzt had come into his life. The dwarf had never replaced the horn, he had told Drizzt, because it was a reminder to him always to keep his head low.
Delicate fingers moved up and felt the rough edge of that broken horn. Drizzt could still catch the smell of Bruenor on the leather band of the helm, as if the dwarf was squatting in the dark hollow beside him. As if they had just returned from another brutal battle, breathing heavy, laughing hard, and lathered in sweat.
The drow closed his eyes and saw again that last desperate image of Bruenor. He saw Withegroo's white tower, flames leaping up its side, a lone dwarf rushing around on top, calling orders to the bitter end. He saw the tower lean and tumble, and watched the dwarf disappear into the crumbling blocks.
He closed his eyes all the tighter to hold back the tears. He had to defeat them, had to push them far, far away. The warrior he had become had no place for such emotions. Drizzt opened his eyes and looked again at the helmet, drawing strength in his anger. He followed the line of a sunbeam to the recess behind the staked headgear, to see his own discarded boots.
Like the weak and debilitating emotion of grief, he didn't need them anymore.
Drizzt fell to his belly and slithered out through the small opening between the boulders, moving into the late afternoon sunlight. He jumped to his feet almost immediately after sliding clear and put his nose up to the wind. He glanced all around, his keen eyes searching every shadow and every play of the sunlight, his bare feet feeling the cool ground beneath him. With a cursory glance all around, the Hunter sprinted off for higher ground.
He came out on the side of a mountain just as the sun disappeared behind the western horizon, and there he waited, scouting the region as the shadows lengthened and twilight fell.
Finally, the light of a campfire glittered in the distance.
Drizzt's hand went instinctively to the onyx figurine in his belt pouch. He didn't take it forth and summon Guenhwyvar, though. Not that night.
His vision grew even more acute as the night deepened around him, and Drizzt ran off, silent as the shadows, elusive as a feather on a windy autumn day. He wasn't constricted by the mountain trails, for he was too nimble to be slowed by boulder tumbles and broken ground. He wove through trees easily, and so stealthily that many of the forest animals, even wary deer, never heard or noted his approach, never knew he had passed unless a shift in the wind brought his scent to them.
At one point, he came to a small river, but he leaped from wet stone to wet stone in such perfect balance that even their water-splashed sides did little to trip him up.
He had lost sight of the fire almost as soon as he came down from the mountain spur, but he had taken his bearings from up there and he knew where to run, as if anger itself was guiding his long and sure strides.
Across a small dell and around a thick copse of trees, the drow caught sight of the campfire once more, and he was close enough to see the silhouettes of the forms moving around it. They
were orcs, he knew at once, from their height and broad shoulders and their slightly hunched manner of moving. A couple were arguing—no surprise there—and Drizzt knew enough of their guttural language to understand their dispute to be over which would keep watch. Clearly, neither wanted the duty, nor thought it anything more than an inconvenience.
The drow crouched behind some brush not far away and a wicked grin grew across his face. Their watch was indeed inconsequential, he thought, for alert or not, they would not take note of him.
They would not see the Hunter.
* * *
The brutish sentry dropped his spear across a big stone, interlocked his fingers, and inverted his hands. His knuckles cracked more loudly than snapping branches.
"Always Bellig," he griped, glancing back at the campfire and the many forms gathered around it, some resting, others tearing at scraps of putrid food. "Bellig keeps watch. You sleep. You eat. Always Bellig keeps watch."
He continued to grumble and complain, and he continued to look back at the encampment for a long while.
Finally, he turned back—to see facial features chiseled from ebony, to see a shock of white hair, and to see eyes, those eyes! Purple eyes! Flaming eyes!
Bellig instinctively reached for his spear—or started to, until he saw the flash of a gleaming blade to the left and the right. Then he tried to bring his arms in close to block instead, but he was far too slow to catch up to the dark elf's scimitars.
He tried to scream out, but by that point, the curved blades had cut two deep lines, severing his windpipe.
Bellig clutched at those mortal wounds and the swords came back, then back again, and again.
The dying orc turned as if to run to his comrades, but the scimitars struck again, at his legs, their fine edges easily parting muscle and tendon.