Sea of Swords pod-4 Page 2
Drizzt turned his head a bit toward the woman, as well, his right eye barely a couple of inches from Catti-brie's. He saw the sparkle there—it was unmistakable—a look of contentment and happiness only now returning in the months since Wulfgar had left them, a look that seemed, in fact, even more intense than ever before.
Drizzt laughed and looked back up at the sky. “Your fish got away,” he announced, for the wind had blown the thin line away from the larger shape,
“It is a fish,” Catti-brie insisted petulantly—or at least, the woman made it sound as if she was being petulant.
Smiling, Drizzt didn't pursue the argument.
* * * * * * * * * * *
“Ye durn fool little one!” Bruenor Battlehammer grumbled and growled, spittle flying as his frustration increased. The dwarf stopped and stamped his hard boot ferociously on the ground, then smacked his one-horned helmet onto his head, his thick orange hair flying wildly from beneath the brim of the battered helm. “I'm here thinkin' I got a friend on the council, and there ye go, letting Kemp o' Targos go and spout the price without even a fight!”
Regis the halfling, thinner than he had been in years and favoring one arm from a ghastly wound he'd received on his last adventure with his friends, just shrugged and replied, “Kemp of Targos speaks only of the price of the ore for the fishermen.”
“And the fishermen buy a considerable portion of the ore!” Bruenor roared. “Why'd I put ye back on the council, Rumble-belly, if ye ain't to be making me life any easier?”
Regis gave a little smile at the tirade. He thought to remind Bruenor that the dwarf hadn't put him back on the council, that the folk of Lonelywood, needing a new representative since the last one had wound up in the belly of a yeti, had begged him to go, but he wisely kept the notion to himself.
“Fishermen,” the dwarf said, and he spat on the ground in front of Regis's hairy, unshod feet.
Again, the halfling merely smiled and sidestepped the mark. He knew Bruenor was more bellow than bite, and knew, too, that the dwarf would let this matter drop soon enough—as soon as the next crisis rolled down the road. Ever had Bruenor Battle-hammer been an excitable one.
The dwarf was still grumbling when the pair rounded a bend in the path to come in full view of Drizzt and Catti-brie, still sitting on the mossy bank, lost in their cloud-dreams and just enjoying each other's company. Regis sucked in his breath, thinking Bruenor might explode at the sight of his beloved adopted daughter in so intimate a position with Drizzt—or with anyone, for that matter—but Bruenor just shook his hairy head and stormed off the other way.
“Durned fool elf,” he was saying when Regis caught up to him. “Will ye just kiss the girl and be done with it?”
Regis's smile nearly took in his ears. “How do you know that he has not?” he remarked, for no better reason than to see the dwarfs cheeks turn as fiery red as his hair and beard.
And of course, Regis was quick to skitter far out of Bruenor's deadly grasp.
The dwarf just put his head down, muttering curses and stomping along. Regis could hardly believe that boots could make such thunder on a soft, mossy dirt path.
* * * * * * * *
The clamor in Brynn Shander's Council Hall was less of a surprise to Regis. He tried—he really did—to stay attentive to the proceedings, as Elderman Cassius, the highest-ranking leader in all of Ten-Towns, led the discussion through mostly procedural matters. Always before had the ten towns been ruled independently, or through a council comprised of one representative of each town, but so great had Cassius's service been to the region that he was no longer the representative of any single community, even that of Brynn Shander, the largest town by far and Cassius's home. Of course, that didn't sit well with Kemp of Targos, leader of the second city of Ten-Towns. He and Cassius had often been at odds, and with the elevation of Cassius and the appointment of a new councilor from Brynn Shander, Kemp felt outnumbered.
But Cassius had continued to rise above it all, and over the last few months even stubborn Kemp had grudgingly come to admit that the man was acting in a generally fair and impartial manner.
To the councilor from Lonelywood, though, the level of peace and community within the council hall in Brynn Shander only added to the tedium. The halfling loved a good debate and a good argument, especially when he was not a principal but could, rather, snipe in from the edges, fanning the emotions and the intensity.
Alas for the good old days!
Regis tried to stay awake—he really did—when the discussion became a matter of apportioning sections of the Maer Dualdon deepwaters to specific fishing vessels, to keep the lines untangled and keep the tempers out on the lake from flaring.
That rhetoric had been going on in Ten-Towns for decades, and Regis knew no rules would ever keep the boats apart out there on the cold waters of the large lake. Where the knucklehead were found, so the boats would go, whatever the rules. Knucklehead trout, perfect for scrimshaw and good eating besides, were the staple of the towns' economy, the lure that brought so many ruffians to Ten-Towns in search of fortune.
The rules established in this room so far from the banks of the three great lakes of Icewind Dale were no more than tools councilors could use to bolster subsequent tirades, when the rules had all been ignored.
By the time the halfling councilor from Lonelywood woke up, the discussion had shifted (thankfully) to more concrete matters, one that concerned Regis directly. In fact, the halfling only realized a moment later, the catalyst for opening his eyes had been Cassius's call to him.
“Pardon me for disturbing your sleep,” the Elderman of Ten-Towns quietly said to Regis.
“I–I have been, um, working many days and nights in preparation for, uh, coming here,” the halfling stammered, embarrassed. “And Brynn Shander is a long walk.”
Cassius, smiling, held his hand up to quiet Regis before the halfling embarrassed himself even more. Regis didn't need to make excuses to this group, in any case. They understood his shortcomings and his value—a value that depended upon, to no small extent, the powerful friends he kept.
“Can you take care of this issue for us, then?” Kemp of Targos, who among the councilors was the least enamored of Regis, asked gruffly.
“Issue?” Regis asked.
Kemp put his head down and cursed quietly.
“The issue of the highwaymen,” Cassius explained. “Since this newly sighted band is across the Shaengarne and south of Bremen, we know it would be a long ride for your friends, but we would certainly appreciate the effort if once again you and your companions could secure the roads into the region.”
Regis sat back, crossed his hands over his still ample (if not as obviously as before) belly, and assumed a rather elevated expression. So that was it, he mused. Another opportunity for him and his friends to serve as heroes to the folk of Ten-Towns. This was where Regis was fully in his element, even though he had to admit he was usually only a minor player in the heroics of his more powerful friends. But in the council sessions, these were the moments when Regis could shine, when he could stand as tall as powerful Kemp. He considered the task Cassius had put to him. Bremen was the westernmost of the towns, across the Shaengarne River, which would be low now that it was late summer.
“I expect we can be there within the tenday, securing the road,” Regis said after the appropriate pause.
He knew his friends would agree, after all. How many times in the last couple of months had they gone after monsters and highwaymen? It was a role Drizzt and Catti-brie, in particular, relished, and one that Bruenor, despite his constant complaining over it, did not truly mind at all.
As he sat there, thinking it over, Regis realized that he, too, wasn't upset to learn that he and his friends would have to be out on the adventurous road again. Something had happened to the halfling's sensibilities on the last long road, when he'd felt the piercing agony of a goblin spear through his shoulder—when he'd nearly died. Regis hadn't recognized the change back then.
At that time, all the wounded halfling wanted was to be back in his comfortable little home in Lonelywood, carving knucklehead bones into beautiful scrimshaw and fishing absently from the banks of Maer Dualdon. Upon arriving at the comfy Lonelywood home, though, Regis had discovered a greater thrill than expected in showing off his scar.
So, yes, when Drizzt and the others headed out to defeat this newest threat, Regis would happily go along to play whatever role he might.
* * * * * * *
The end of the first tenday on the road south of Bremen seemed to be shaping up as another dreary day. Gnats and mosquitoes buzzed the air in ravenous swarms. The mud, freed of the nine-month lock of the Icewind Dale cold season, grabbed hard at the wheels of the small wagon and at Drizzt's worn boots as the drow shadowed the movements of his companions.
Catti-brie drove the one-horse wagon. She wore a long, dirty woolen dress, shoulder to toe, with her hair tied up tight. Regis, wearing the guise of a young boy, sat beside her, his face all ruddy from hours and hours under the summer sun.
Most uncomfortable of all was Bruenor, though, and by his own design. He had constructed a riding box for himself, to keep him well-hidden, nailing it underneath the center portion of the wagon. In there he rode, day after day.
Drizzt picked his path carefully about the mud-pocked landscape, spending his days walking, always on the alert. There were far greater dangers out in the open tundra of Icewind Dale than the highwayman band the group had come to catch. While most of the tundra yetis were likely farther to the south now, following the caribou herd to the foothills of the Spine of the World, some might still be around. Giants and goblins often came down from the distant mountains in this season, seeking easy prey and easy riches. And on many occasions, crossing areas of rocks and bogs, Drizzt had to quick-step past the deadly, gray-furred snakes, some measuring twenty feet or more and with a poisonous bite that could fell a giant.
With all of that on his mind, the drow still had to keep the wagon in sight out of one corner of his eye, and keep his gaze scanning all about, in every direction. He had to see the highwaymen before they saw him if this was to be an easy catch.
Easier, anyway, the drow mused. They had a fairly good description of the band, and it didn't seem overwhelming in numbers or in skill. Drizzt reminded himself almost constantly, though, not to let preconceptions garner overconfidence. A single lucky bow shot could reduce his band to three.
So the bugs were swarming despite the wind, the sun was stinging his eyes, every mud puddle before him might conceal a gray-furred snake ready to make of him a meal or a tundra yeti hiding low in waiting, and a band of dangerous bandits was reputedly in the area, threatening him and his friends.
Drizzt Do'Urden was in a splendid mood!
He quick-stepped across a small stream, then slid to a stop, noting a line of curious puddles, foot-sized and spaced appropriately for a man walking swiftly. The drow went to the closest and knelt to inspect it. Tracks didn't last long out there, he knew, so this one was fresh. Drizzt's finger went under water to the second knuckle before his fingertip hit the ground beneath—again, the depth consistent with these being the tracks of an adult man.
The drow stood, hands going to the hilts of his scimitars under the folds of his camouflaging cloak. Twinkle waited on his right hip, Icingdeath on his left, ready to flash out and cut down any threats.
Drizzt squinted his violet eyes, lifting one hand to further shield them from the sunlight. The tracks went out toward the road, to a place where the wagon would soon cross.
There lay the man, muddy and lying flat out on the ground, in wait.
Drizzt didn't head toward him but stayed low and circled back, meaning to cross over the road behind the rolling wagon to look for similar ambush spots on the other side. He pulled the cowl of his gray cloak lower, making sure it concealed his white hair, then came up into a full run, his black fingers rubbing against his palms with every eager stride.
* * * * * * *
Regis gave a yawn and a stretch, then leaned over against Catti-brie, nestling against her side and closing his big brown eyes.
“A fine time to be napping,” the woman whispered.
“A fine time to be making any observers think that I'm napping,” Regis corrected. “Did you see them back there, off to the side?”
“Aye,” said Catti-brie. “A dirty pair.”
As she spoke, the woman dropped one hand from the reins and slid it under the front lip of the wagon seat. Regis watched her fingers close on the item, and he knew she was taking comfort that Taulmaril the Heartseeker, her devastating bow, was in place and ready for her.
In truth, the halfling took more than a little comfort from that fact as well.
Regis reached one hand over the back of the driver's bench and slapped it absently, but hard, against the wooden planking inside the wagon bed, the signal to Bruenor to be alert and ready.
“Here we go,” Catti-brie whispered to him a moment later.
Regis kept his eyes closed, kept his hand tap-tapping, at a quicker pace now. He did peek out of his left eye just a bit, to see a trio of scruffy-looking rogues walking down the road.
Catti-brie brought the wagon to a halt. “Oh, good sirs!” she cried. “Can ye be helpin' me and me boy, if ye please? My man done got hisself killed back at the mountain pass, and I'm thinking we're a bit o' the lost. Been days going back and forth, and not knowing which way's best for the Ten-Towns.”
“Very clever,” Regis whispered, covering his words by smacking his lips and shifting in his seat, seeming very much asleep.
Indeed, the halfling was impressed by the way Catti-brie had covered their movements, back and forth along the road, over the last few days. If the band had been watching, they'd be less suspicious now.
“But I don't know what I'm to do!” Catti-brie pleaded, her voice taking on a shrill, fearful edge. “Me and me boy here, all alone and lost!”
“We'll be helping ye,” said the skinny man in the center, redheaded and with a beard that reached nearly to his belt.
“But fer a price,” explained the rogue to his left, the largest of the three, holding a huge battle-axe across his shoulders.
“A price?” Catti-brie asked.
“The price of your wagon,” said the third, seeming the most refined of the group, in accent and in appearance. He wore a colorful vest and tunic, yellow on red, and had a fine-looking rapier set in his belt on his left hip.
Regis and Catti-brie exchanged glances, hardly surprised.
Behind them they heard a bump, and Regis bit his lip, hoping Bruenor wouldn't crash out and ruin everything. Their plans had been carefully laid, their initial movements choreographed to the last step.
Another bump came from behind, but the halfling had already draped his arm over the bench and banged his fist on the backboard of the seat to cover the sound.
He looked to Catti-brie, at the intensity of her blue eyes, and knew it would be his turn to move very, very soon.
* * * * * * * *
He'll be the most formidable, Catti-brie told herself, looking to the rogue on the right, the most refined of the trio. She did glance to the other end of their line, though, at the huge man. She didn't doubt for a moment that he could cut her in two with that monstrous axe of his.
“And a bit o' the womanflesh,” the rogue on the left remarked, showing an eager, gap-toothed smile. The man in the middle smiled evilly, as well, but the one on the right glanced at the other two with disdain.
“Bah, but she's lost her husband, so she's said!” the burly one argued. “She could be using a good ride, I'd be guessing.”
The image of Khazid’hea, her razor-sharp sword, prodding the buffoon's groin, crossed Catti-brie's mind, but she did well to hide her smile.
“Your wagon will, perhaps, suffice,” the refined highwayman explained, and Catti-brie noted that he hadn't ruled out a few games with her completely.
Yes, she understood this one well enough. He'd tr
y to take with his charms what the burly one would grab with his muscles. It would be more fun for him if she played along, after all.
“And all that's in it, of course,” the refined highwayman went on. “A pity we must accept this donation of your goods, but I fear that we, too, must survive out here, patrolling the roads.”
“Is that what ye're doing, then?” Catti-brie asked. “I'd've marked ye out as a bunch o' worthless thieves, meself.”
That opened their eyes!
“Two to the right and three to the left,” Catti-brie whispered to Regis. “The dogs in front are mine.”
“Of course they are,” Regis replied, and Catti-brie glanced over at him in surprise.
That surprise lasted only a moment, though, only the time it took for Catti-brie to remind herself that Regis understood her so very well, and had likely followed her emotions through the discussion with the highwayman as clearly as she had recognized them herself.
She turned back to the halfling, smiling wryly, and gave a slight motion, then turned back to the highwaymen.
“Ye've no call or right to be taking anything,” she said to the thieves, putting just enough of a tremor in her voice to make them think her bold front was just that, a front hiding sheer terror.
Regis yawned and stretched, then popped wide his eyes, feigning surprise and terror. He gave a yelp and leaped off the right side of the wagon, running out into the mud.
Catti-brie took the cue, standing tall, and in a single tug pulling off her phony woolen dress, tossing it aside and revealing herself as the warrior she was. Out came Khazid’hea, the deadly Cutter, and the woman reached under the lip of the wagon seat, pulling forth her bow. She leaped ahead, one stride along the hitch and to the ground beside the horse, pulling the beast forward in a sudden rush, using its bulk to separate the big man from his two partners.
* * * * * * *
The three thugs to the left hand side of the wagon saw the movement and leaped up from the mud, drawing swords and howling as they charged forward.